Archive / 03
Music & sound
Game scores, independent releases, and sound libraries from the years before and alongside my audio leadership work.
My work began with tracker music under the name Vibe/CRC in the early 2000s. From 2004, I composed for games; later I worked across music and sound design, eventually moving into audio leadership. That hands-on history is still part of how I listen, give feedback, and build teams.
The catalog below keeps individual releases findable. Music links open the release directly where I have a verified link; otherwise they search for it on that platform. Availability can vary by service and region. Sound libraries link to their demos and licensing pages. Earlier sound design credits include Warhammer 40,000: Space Wolf, Royal Quest, and Evolution: Battle for Utopia.
01 / Composition
Game scores
Music written for games and visual novels, from early casual titles to Everlasting Summer.
Everlasting Summer
Game Score
More than 40 pieces for the visual novel, influenced by Soviet and Japanese animation scores.
IIchantra
Chiptune / Game Score
Ten chiptune and 8-bit pieces.
02 / Independent releases
Albums & singles
Electronic, ambient, instrumental, and tracker music released as Sergey Eybog, Silent Owl, and Vibe/CRC.
The Hole Inside Me Whistles And I Sing Along With It
Electronic, Techno
Exit
Instrumental/Electronic
Piano and electronic piece also included in the Various Music Pieces compilation.
Inner Spaces
Instrumental, Synth Pop
A collaboration with Between August and December, blending instrumental and electronic music.
Laboratory Of Dreams
Psybient, Downtempo
Six psybient and downtempo tracks released as Silent Owl.
Multidimensional Summer
Electronic, Idm
Six melodic electronic tracks between IDM and ambient.
Cornercut Legacy
Electronic, Tracker Music
A collection of tracker music written as Vibe/CRC for the Cornercut group.
Essential Chiptunes
8-Bit, Tracker Music
A collection of chiptunes made with tracker software.
03 / Lesser Vibes
Sound libraries
Field recordings, Foley, interfaces, and science-fiction sound design. Licensing and demos are available at the linked stores.
Archive 01: Elements
Foley, Nature, Elements
Free recordings of natural materials and interface elements made between 2008 and 2014.
Artificial Life
Sci-Fi, Interface, Glitch
Designed and raw science-fiction sounds for non-organic life and machinery.
Handheld Tranceivers
Hum & Buzz
Recordings of three walkie-talkie models: controls, static, squelches, and communications.
Automatic Umbrellas
Foley, Fabric, Mechanical
159 recordings of opening, closing, folding, and handling automatic umbrellas.
High Tech Interface Sounds
Sci-Fi, Interface, Glitch
290 futuristic interface sounds across beeps, buttons, clicks, and data processing.
Urban Russia
Crowds, Transport, Ambience
171 field recordings of crowds, transport, and ambience in Moscow and Saint Petersburg.
04 / The longer record
Earlier game music credits
The release catalog is only one part of the story. The chronological credits list records games featuring my music from 2004 through 2022.
View all 62 credits