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Case study / Released
Pathfinder: Wrath of the Righteous
Audio direction and sound design for a large fantasy RPG featuring companions, mythic progression, and consequential choices.

Context
Wrath of the Righteous expands the scope of a Pathfinder RPG through mythic paths, companions, and a world at war. Audio needs to give this scale a sense of progression while preserving clarity in dialogue, exploration, and dense combat.
Direction and production
The work joins creative decisions with a repeatable production process: establish an audio language, align music and sound with narrative beats, support interactive content, and prioritize the moments players will remember. The leadership role also connects the audio team with design, writing, art, and engineering.
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