Audio Direction for Story-Rich Games
For over 20 years, I’ve worked in game development, creating sound and music for a wide range of games. My current specialization is audio leadership for story-rich games: I set a clear creative direction for large narrative RPGs, build effective teams, and design interactive systems and production pipelines that hold the work together in the game.
Direction & production
- Project and team management
- Audio pipelines
- Musical direction
Systems & implementation
- Audiokinetic Wwise
- Unity / Unreal Engine
- Technical audio implementation
- Music implementation
- Unreal Blueprints (basic)
Craft & workflow
- Sound design
- Music composition
- SVN · Git · Jira · Trello · Confluence
Selected work

In development / Current
The Expanse: Osiris Reborn
Building an audio identity for a science-fiction RPG set in the world of The Expanse.

Released / 2023
Warhammer 40,000: Rogue Trader
Creating a sonic identity for the first Warhammer 40,000 CRPG with a newly assembled audio team, while building a production approach for its scale.

Released / 2021
Pathfinder: Wrath of the Righteous
Audio direction and sound design for a large fantasy RPG featuring companions, mythic progression, and consequential choices.

Released / 2018
Pathfinder: Kingmaker
Establishing the audio foundation for Owlcat Games' first Pathfinder CRPG.