Audio Direction for Story-Rich Games

For over 20 years, I’ve worked in game development, creating sound and music for a wide range of games. My current specialization is audio leadership for story-rich games: I set a clear creative direction for large narrative RPGs, build effective teams, and design interactive systems and production pipelines that hold the work together in the game.

Direction & production

  • Project and team management
  • Audio pipelines
  • Musical direction

Systems & implementation

  • Audiokinetic Wwise
  • Unity / Unreal Engine
  • Technical audio implementation
  • Music implementation
  • Unreal Blueprints (basic)

Craft & workflow

  • Sound design
  • Music composition
  • SVN · Git · Jira · Trello · Confluence

Selected work